a camera app for motion. the long-exposure look (light trails, zoom pulls, dreamy swirls) rebuilt as hand-written gpu shaders you fire in one tap. shoot it live through the camera, or make the photo dump aesthetic after the fact.
the pitch: motion blur. shot live.

5
blur effects
2
film filters
<3s
per render
5.0★
on the App Store
[01] the story
[01]the itch
the best frames in every photo dump are the blurry ones: the shot that moves. but the real slow-shutter look takes a tripod, a real camera and luck. i wanted the whole aesthetic in one tap, straight from my phone.
[02]web first
before touching Xcode i shipped the idea as a WebGL editor in the browser: drag a photo in, five gpu shaders, a result in under three seconds. it proved people wanted the look, collected a waitlist, and every shader written for the web moved straight into the iOS app.
[03]the craft
every effect is a hand-written fragment shader. intensity runs on a quadratic curve so 30% feels like 30%, and the center stays protected so your subject stays sharp. a scene-aware enhance pass reads each photo. night gets bloom on the lights, day gets vibrance and clarity. the analog filter is my homage to Kodak Gold 400.
[04]shipped
live on the App Store as Blurrr Camera. it has a real camera with live effect preview across 0.5x, 1x and telephoto, plus import, crop, compare, a non-destructive gallery for re-edits, and Instagram Stories sharing. the paywall only gates saving. you always see the full result before you're asked to pay.
[02] one tap
the whole product in one gesture — a static frame in, motion out.


[03] the effects
five blurs and two film grades. every image below is a real export from the app.
[04] the app
the app itself: dark-room ui, effects dock, live camera.




[05] shot on blurrr
shot on Blurrr: concerts, streets, stadiums, nights out.